FAQ

Practical answers before your next round starts.

These are the questions groups usually ask once they have played one or two rounds and want the flow to feel smoother.

What is the best player count?

Four to eight players is the sweet spot. Three works, but the round feels much sharper once the room has enough voices to create real doubt.

Should we use hints?

Hints help when your group is mixed in age or confidence level. If everyone already understands the format, turning hints off usually creates better bluffing.

What happens on a tie?

In this version, a tied vote means nobody is cleanly voted out, which favors the impostor. That keeps the stakes clear and rewards stronger discussion.

How long should a round be?

Three minutes is a good default for the discussion phase. If your group is small or already warmed up, two minutes can work. If people are learning, give them a little more time for the first round only.

Can this be played remotely?

Yes. The online room flow is built for that. One player hosts, others join with the room code, and the app handles roles and voting.